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Osmo

Osmo
Status: Available

Osmo is a unique gaming accessory for the iPad that comes with games that will change the way your student plays.

It is crafted with reflective artificial intelligence, a groundbreaking technology that bridges the real and digital realms for unlimited possibilities of play.

Three games are included; Tangram, Newton, and Words.

TANGRAM
Arrange tangible puzzle pieces into matching on-screen shapes. Play with a friend or challenge yourself to more advanced levels as your handy-work lights up with each victory.

NEWTON
Use your creative noggin and inventive objects like a hand-drawn basket, grandma's glasses, dad's keys, or anything around you to guide falling on-screen balls into targeted zones.

WORDS
Be the first to guess and spell out the on-screen hidden word by tossing down real-life letters faster than your friends. A related picture gives the clue.

An iPad is not included.
If you need an iPad, one is available for check-out through the lending library.


Manufacturer: Tangible Play, Inc.


Category: New Items (Recent Additions), Math, Phonics

Would you like to borrow this item?

Enter your student's Unique Identification Code to checkout an item or join the wait list. You must have a lending library account to request an item.

What is a Unique Identification Code?

Please contact your Data Entry Administrator for information regarding the Student Unique Identification Code. Students below the 3rd grade level and those in private school settings do not have a Unique Identification Code. Please call MITS at 517.908.3916 for an appropriate code.

A member of The Alliance for Technology Access

Michigan's Integrated Technology Supports (MITS) is an Individuals with Disabilities Education Act (IDEA) Grant Funded Initiative through the Michigan Department of Education, Office of Special Education.